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Behind the Scenes

Welcome to behind the scenes for The Scattered Cards! And a big Thank you for playing our game!

If you are reading these paragraphs that means that you want to find out more about this game – story and puzzles alike – and we couldn’t be happier. HOWEVER – we think it’s best to play the game first, and only then read on, otherwise you will be facing a lot of spoilers for the game. So, go on! Play it through if you haven’t yet. We’ll wait for you to come back 😉

All right! So you have played the game?

Are you sure?

IT’S ABOUT TO GET REAL HERE!

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AND I MEAN REAL SPOILERS!!!!!

Now it’s on you if you are still reading without having played the game. You have been forewarned. 😛

All right, so we’ll start at the very beginning. As you might know, this is our second game, and it was made almost in parallel with the first one – The Lost Knowledge. We got the inspiration for it and we just couldn’t stop ourselves developing both stories at the same time.

The spark for this game was a puzzle – that technically didn’t make it into either of the games. We had an idea to use pieces of paper in a jigsaw puzzle manner (we can’t say more to avoid future spoilers *cough – third game*) and we thought this would be an awesome place to use cards. But the first game was not the right place for those props, so we thought ‘cool, we’ll do it in the second game!’. So we came up with the mechanics, and we started looking online for decks of cards. We’d need about 8 pieces for the puzzle. And that’s when we realised, that even though the prices were ‘not too bad’ – if you wanted to buy a deck for personal use, for a game that needs to be kept under 22$, a regular deck of cards was pretty expensive.

So we searched and looked, and found a deck which was *significantly* cheaper than most others. However, when we read the description, we saw that instead of the usual 56 (?) cards it only had 32!!! Which was a JACKPOT! moment for our game, which we try to keep under 220g (7.77 oz).

In spite of the fact that we lived in Germany for over 12 years now, we have never played SKAT before. In order to maximise the real-ness of the puzzles we spent hours watching tutorials and play throughs – and we learned a whole lot! Orsi – who is ethnically Hungarian – also figured out, that the game she used to play when she was little with her Grandpa was pretty much the same game! She also noticed that the names for Jack and Queen (Lower and Upper respectively) are used in Hungarian as well, when referring to those cards! Soooo many parallels were found!

This was the point where we decided to put the complete deck of cards into the game, and try to make as many puzzles with it as we can! If you thought there were too many card-related puzzles in there, here’s a fun fact for you: we still had some leftover which we haven’t used!

So, we had the main prop and somehow we had the feeling, that the game needed to have a detective story in it! But since we are trying to keep our stories lighthearted, we decided no murder, no crazy asylum escapees: just a good old kidnapping.

At this point we knew, that the perpetrator was leaving messages with the cards. BUT WHY??? Why would he / she want to help you solve the case?! That makes no sense. After days and nights of brainstorming we figured it out, that the bad guy needed to have a twist in the story: that the victims of the kidnapping, were actually the bad people! And once we knew that, all the puzzles kind-of fell into place and the story pretty much wrote itself.

For us, one of the hardest things is coming up with names for the ‘main characters’ for a game. For secondary characters there are multiple websites out there, which will generate random (but believable) names for you. But we feel that it’s easier to connect with the story, and the game, if you can somehow relate / connect with the characters in it.

Back when we were making the game we were also watching Community on Netflix. If you don’t know them yet, and you liked this game, check it out when you have time to waste! Very cute group of friends, with funny stories, with feel-good episodes which are only 20 minutes long. So basically you can watch one at any time!

If you know the show, then maybe the names Pierce, Barnes (Troy), Shirley, Nadeer (Abed), Anne mean something to you? Joel McHale is the name of the actor who plays Jeff, so that is an indirect tie-in. Also, Joel works at Greendale in the game – which is the name of the community college at the center of the show. Even Bar Leonard is inspired by a character ON the show.

The Newspaper is 100% Anuj’s brainchild. He organised and created the content for it, even the puzzle on the last page, which will give the first 10 solvers a small surprise. The whole thing happened so fast! At night Anuj had an idea of making a newspaper for the game. In the morning he went to Orsi as soon as her alarm clock rang, and told her (as if she had been awake for hours) the good news: he is done with the newspaper, and needs a read through so he can send it off for a print. Yup: he stayed up all night! I guess creator’s fever kept pushing him until it was done. And yes, it was sent out for print before he hit the bed.

If you read the names of ‘writers’ in the newspaper, you will happen upon a lot of easter eggs. Anika Janeway (7 of 9 and the Captain from Star Trek Voyager) is just one of many.

In case you didn’t know this, there are narrations on each puzzle page, for those of you who want to know the story developments but also are too eager to start solving the puzzles already. THIS game is the reason we do that! While writing the story at a point we wanted to include an audio recording for Maria Pfeiffer, where she tells you all about what is going on. So Orsi volunteered to record the short text, and Anuj adjusted the voice to sound a bit like a different person, and a lot like a recorded voice. Not long after this fun project, one of the testers we sent the game to said that they are currently studying for an exam, and they would have enjoyed the game a whole lot more, if they didn’t have to read all the text. So then and there we decided to record narration for the texts. And to save money we decided that Orsi would continue narrating. We tried Anuj as well, but he was 10000% against what his voice sounded like. But if you listen carefully, you will notice that we use other (professional) voice actors as well when people talk, like the Captain of Sonnburg, or Prof. McEwan. Do you have any favourite voices in the narrations? Let us know on facebook or instagram!

And last but not least, the pager. Once we made the puzzle with the cell-towers for Shirley we knew that we had to make something similar for Pierce as well. But having two phones in one game sounded a bit boring to us. And then, inspiration struck! Orsi works at a factory in her ‘daytime’ job, and every once in a while she needs to be on call for emergencies. On those days she gets a phone and a pager from the company. For those of you who are too young (yup, we actually had that) to know what a pager is, it’s simple: it’s a very basic communication device, which has much better and stronger signal coverage than mobile phones do. However you cannot ‘chat with it’: you can only send short texts about the emergency, like the number of the person whom you should contact for details. At the factory everyone has a short, 4 digit number (extension) and the one used by the kidnapper (3217) is actually Orsi’s number at work.

Well, that’s all we can think about as ‘behind the scenes’ for the Scattered Cards. Thank you again for playing the game, and we hope you had fun with it! If you have any questions for us, we try to reply as soon as we can on Instagram and facebook. We love to hear from you!

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